However, if, as a result of your stats, you’re doing 150% of your original damage, adding that 5% Mastery increases your damage from 150% to 155% for only a 3.33% overall damage gain. To use an exaggerated example, if you do 100% damage, and Mastery increases your damage by a %, adding 5% Mastery increases your damage from 100% to 105% or a 5% damage gain. What I mean by that is the more you get of one stat, the less overall benefit you gain from adding more of that stat. While we do still have “Diminishing Returns”, they are resulting from how statistics work more than how the stats themselves work. Sure, there are “Caps”, or points where you don’t gain anything from going over X stat %, but those aren’t as prevalent as they used to be in the days of Hit and Expertise. These terms are largely obsolete compared to how often they were thrown around in the past. So if adding 1% Mastery increases DPS by 10,000, then each point of mastery increases DPS by 31.25, (10,000/320) so Mastery’s stat weight at that point would be 31.25.Ī long time ago you may have heard words like “Cap” and “Diminishing Returns”. For example, my spreadsheet adds 1% to a stat, then takes the DPS gained by doing so and divides it by the stat conversion. Typically, a program like SimulationCraft or a spreadsheet like mine, will look at increasing a stat by a large portion then dividing it by the stat rating amount being increased.
To give a brief TL:DR stat weights are a numerical representation of how much you gain from a certain amount of stats. And hopefully when the real smart people read this, there’s not too much I need to correct.įirstly, I recommend checking out the original article where we discussed how stat weights work: Stat Weights and You. Hopefully this article will help to clear things up, and not get more confusing. This is something that we largely predicted, looking at how stat weights work in general and how stat scaling works in Legion. Recently we’ve been getting many questions, in Discord, about stat weights and the results that people are seeing from SimulationCraft.